Last week at E3, I got to play multiple rounds of Call of Duty: WWII’s multiplayer. While the core experience feels similar to previous games, a focus on presentation and a new story-based mode made things much more interesting than recent entries in the series.
My main takeaway from my time playing Call of Duty: WWII is that I was totally engrossed in the matches I played even if the majority of the gameplay was standard for the series. My first two matches were a traditional Team Deathmatch and the zone capturing Hardpoint. They were familiar, allowing me to ease in and experience with the game’s new class based system: Divisions.
With Divisions, players can select from a group of specialized battalions, each with a specific focus. Airborne soldiers functioned as scouts, with the ability to put suppressors on their guns and rush around the battlefield. The…
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